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Malich (WIP)

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1Malich (WIP)  Empty Malich (WIP) Fri Oct 28, 2016 3:28 pm

Malich

Malich
Enrollment Form

Malich (WIP)  IMAGE HERE

Basic info
Name: Malich
Age:17, though he doesn’t actually know.
Birthday: September 22nd – this is actually the day he was found and is treated as his birthday.
Gender: Male
Race: Faunus - Wolf
Height: 6’7”
Weight: 310lbs
Face Claim: Original art - coming soon!

Stats
STR: 5
DEF: 3
RES: 1
SPT: 3
HP 200|100 Aura

Personality

Major: Academic

Likes:

Hunting: Malich is first and foremost a hunter. He’s in his element when he's stalking something through the forest. He's done so for his own survival for most of his life. However while he allows himself to enjoy the thrill of the hunt, he refuses to let himself feel any joy in the kill itself. He knows that he walks a thin line beside a very dark path and fears what may happen if he begins to tread it.

Competition: Malich thrives on showing off his strength and testing himself against others. He wants to push himself to the limits of what his body can do, and the best way he knows how is to overcome someone stronger. Even a loss is a learning experience, and so Malich will rarely if ever back down from a challenge.

Strength: As someone who grew up in the wild, more specifically as someone who grew up as a predator, Malich respects strength above all else. In the forest, strength determined who was king more often than not, and to Malich civilization should be no different.

The forest: The forest was Malich’s home for almost his entire life. Even after he was adopted by a small village, he still spent most of his time in the woods. He finds the sunlight filtered through the canopy of trees to be calming as he strolls amongst the fallen leaves. To him, the forest is the purest form of beauty - a perfect blend of serenity and savagery.

Dislikes:

Being indoors: Malich grew up wild and free in the deepest sections of the forest. His first genuine interaction with humans occurred when he was 12. Prior to that, he merely observed from a distance or ran deeper into the woods when approached. As such, he is still very uncomfortable being inside. Once an intense fear of being caged, his time in his adopted village has slowly acclimated him to man made structures. Now he is merely uncomfortable in anything from a dorm room up. His fear isn't completely gone however, as he still has a form of claustrophobia specific to man made structures (see below).

Fire: Stemming from his time as little more than a beast, Malich has an inherent distrust of fire. In the wild, fire meant death. It was not until he was roughly 12 and Malich was adopted by a small village that he began to discover the positive aspects of flame. He has since conquered his once crippling fear of open flames, but he is still uneasy around them. Some may argue that his dislike of fire runs deeper than his feral upbringing. There may be an even stronger reason for his dislike of flames.

Vegetables: Malich is first and foremost a forest predator. For most of his life, if he wasn't eating meat it was because he was in danger of starving to death. The preference for meat has carried with him into his “civilization” and now takes the form of an almost childish refusal to eat his veggies.

The weak: There is a difference between those who cannot help themselves and those who will not. Malich does understand this difference and treats those he sees as weak accordingly, however his knee-jerk reaction to those too weak to defend themselves still usually ranges from mild negativity to outright disgust. To Malich, there are few people worse than those who are weak because they are idle. However Malich is capable of reason, and is not without compassion. Malich is conflicted by his dual nature, torn between human compassion and the rules of the wild: survival of the fittest.

Baths: Malich has nothing against being clean, however he still isn't used to the concept of soap. To most humans, it smells nice but Malich has a far stronger sense of smell. To him, most soaps, shampoos, and other such products smell artificial and sometimes outright chemical. Back when he lived in the forest, the thought of rubbing something like that on himself was laughable and suicidal. It's still something he is uncomfortable with.

Hospitals: A hospital is to many a place of healing. To Malich it is a place of death. All he can smell whenever he enters a hospital is the chemical smell of sterility barely making the stench of the sick and dying. To someone like Malich, lying helpless in a bed in such a place is a fate worse than death. He avoids going to hospitals and the doctor in general as much as possible.


Fears:

Large crowds: Partially due to his animalistic nature, his general distrust of people and civilization, and his life before being “civilized,” Malich will do everything in his power to avoid crowds. When forced or otherwise coerced to walk through or within one, he becomes extremely agitated and will grind his teeth, pace nervously, lash out at even the smallest perceived slight, or any other sort of extremely nervous behavior. Unless something is keeping him there, he will always attempt to get out of a crowd as soon as possible.

Loud noises: Specifically sudden loud noises. In the deep forests, loud noises are always bad. They usually mean that death is coming. Malich knows that he's not in the forest anymore, but between his entire childhood and his more animalistic side he is still on alert as if he was still wild in the woods. While Malich is slowly getting this fear under control, he still has been known to jump and even bare his fangs at sudden sounds, especially loud ones.

Small spaces: This applies specifically to man made spaces such as closets and small rooms. Malich has grown up wild and free. Being inside sets him on edge, but being in a particularly small room makes him feel like he's in a cage that's slowly shrinking. He will commonly outright refuse to enter a small enough room, and may panic if forced into one.

Becoming a monster: Malich has always been a predator; a hunter lurking in the gloomy darkness of the forest. He loves the thrill of the hunt and the rush of battle, but he never enjoys the kill. He knows that it is necessary, but to him a hunt is never about the kill. When he was a boy, he hunted to survive. As a young man, he has come to the academy to hunt so that he can safeguard his adopted village. But he also knows that there is a darkness inside of him. A small sliver of it is visible to the world whenever his semblance is active. He's never admitted it to anyone, but he's absolutely terrified of what he could become. Of what happens when he becomes a predator who enjoys the kill. Of what happens when he becomes the big bad wolf.

Overall Personality:

     Malich, no pun intended, has a very rough personality. As someone who spent the vast majority of his life in the kill or be killed, survival of the fittest mindset one must have to survive in the wild, he has very little patience when it comes to people. As he learned to speak at the dangerously late age of 12, Malich often forgets to use his words and when he does speak it's in short, simple sentences often punctuated with various growls and grunts. Malich values strength above all else, whether it is physical or not and has a knack for seeing the hidden strength within someone that others may miss.
     Gruff exterior aside, he is doggedly loyal (pun not intended) to those who he manages to befriend and will not hesitate to leap to their defense even when he is outmatched. Malich has a habit of referring to friends in an endearing pseudo insulting manner, such as calling someone smaller than him “pup” or jokingly telling a larger friend to lay off the cake - especially when it's obvious that they are healthier than he is.
     Due to the primal nature of Malich’s upbringing and of his semblance, he does not have the same level of control over it as other students may have over theirs. Certain events can trigger his semblance to activate whether he wants it to or not. Depending on why his semblance was activated, he will act slightly differently:

  -  A little wild: If Malich activates his semblance voluntarily, he can deactivate it voluntarily. While it is active he will be more aggressive, but overall he will remain in control of himself. It may be difficult to get him to listen to a teammate, and even harder to get him to retreat, but he will overall be himself.

  -  Mad from pain!: If Malich has at least 20% of his total semblance points remaining and his health would drop below one, it is instead dropped to one with the remaining damage applied to his semblance points. If he has enough points left, his semblance will then activate. If his semblance is activated in this manner, he will immediately attack whatever attacked him and caused his semblance to activate. If he manages to subdue the threat before running out of semblance points he will then attack the nearest person, unable to tell friend from foe. If someone attempts to stop him from attacking the threat that activated his semblance, he will lash out at them long enough to get them to back away before resuming his attack on the original threat. He can deactivate his semblance voluntarily once he is not being attacked and he has less than 25% of his total semblance points remaining. If he has less than 10% of his maximum health remaining when he deactivates his semblance after having it activated in this manner, he will pass out until he had recovered to 25% of his total health. Otherwise, he will be too exhausted to run or fight until his health has recovered to that same point.

  -  Blood frenzy!: Even when his semblance isn't active, Malich’s lust for hot blood is hard to control. In the presence of fresh blood (or ichor in the case of the Grimm) he has a harder time keeping his primal side in check. If more than a pint of fresh blood or ichor is spilled within ten feet of him, he is extremely likely to lose control. If this happens, his semblance will activate and he will tear into the nearest or largest source of the blood or ichor, which can lead him to attack an ally that got splashed by it. He will then mindlessly attack the closest living creature. He will regain his senses if he is removed from the blood or ichor, if his semblance points drop below 25% of his starting total, or if he has nothing left to fight nearby. As an added side effect, he will not attack an android or similar bloodless being while in this state unless they attack him.

Abilities

Aura type: Healing

Aura Color: Dark green, with flecks of black.

Semblance: Blood frenzy: Malich’s semblance pushes him in tune with his more bestial side. It allows him to tap into the monstrous strength and vitality of an apex predator, but comes with the cost of gaining the blood lust of one too. While his semblance is active, it drains ten semblance points per post, including the post in which it is activated, regardless as to how it was activated (see below). While his semblance is active, Malich gains the following traits:

  -  Primal strength: Malich’s strength is increased by two.

  -  Savage endurance: Malich’s semblance points act as additional health. Whenever he would take damage that would reduce his health below one, his health is instead reduced to one and any damage remaining is applied to his remaining semblance points as long as he has enough points remaining. This can also be the cause for his semblance to activate (see below). This will cause him to burn through his semblance points at a much faster rate however, and it is possible to beat him into exhaustion without killing him. Note: this ability does not save Malich from any blow that would logically kill him outright. If something bites or cuts his head off for example, no amount of semblance points will save him.

  -  Affinity: bleed lv 1: While his semblance is active, attacks from his claw(s) and teeth have a chance to set a bleed status effect. Note that this does not apply to his axe, but the strength buff received from his semblance can cause his axe to apply a bleed effect to a weak enough opponent as per previously established rules (see status effects).

  -  Natural ferocity: Malich will forgo any and all ranged combat while his semblance is active, and he will instead move to engage his prey in close combat with axe, claw, and even his fangs.

Item 1: Aufteilen: A simple woodcutter’s axe, given to him by a shopkeeper in his village. He has reinforced the handle somewhat with metal so that it can at least block attacks from blades or a Grimm’s claws without being cleft in half. In Malich’s hands, it is a fearsome weapon. However it has also seen use as a simple tool. Currently a rank 1 melee weapon.

Item 2: Wolfklaue: A sturdy gauntlet. The vast majority of it is plate mail, however the palm is chain-mail. Silver in color, it is primarily used to catch or turn aside blows so that Malich can bring his own to bear. However, the fingers end in sharp claws that Malich has been known to put to good use. Currently a rank 1 armor.

History and Sample
History:


RP Sample:

2Malich (WIP)  Empty Re: Malich (WIP) Sun Oct 30, 2016 11:15 pm

Sammey White

Sammey White
Malich (WIP)  Sammey25

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