Here is how this works:
Roll the Encounter dice, making sure the number of rolls says 4.
The meaning of the dice depends on the difficulty of the Roll.
Be sure to have your thread first, and post it in the roll along with the difficulty.
Example post:
Roll the Encounter dice, making sure the number of rolls says 4.
The meaning of the dice depends on the difficulty of the Roll.
- Easy:
- Dice 1: Grimm
1-2- Beowolf
3-4- Boarbatusk
5-6- Creep - Dice 2: Quantity
1-3: 1
4-5: 2
6: 3 - Dice 3: Level and HP
1- 50-75
2- 60-100
3- 75-125
4- 100-140
5- 125-170
6- 140-200 - Dice 4: Damage resistance
1-3: 1 def/res (5 damage resistance)
4-6: 2 def/res (10 damage resistance)
- Dice 1: Grimm
- Medium:
- Dice 1: Grimm
1- Crewman
2- Powder-Monkey
3- Ursa
4- Raider
5- Griffon
6- Pirate Fisherman - Dice 2: Quantity
1-3: 1
4-5: 2
6: 3 - Dice 3: Level and HP
- Crewman/Powder-Monkey/Fisherman (Low dust grade)
1- 50-75
2- 60-100
3- 75-125
4- 100-140
5- 125-170
6- 140-200 - Deathstalker/Griffon/Ursa (Medium intelligence)
1- 60-100
2- 75-115
3- 100-130
4- 115-150
5- 130-180
6- 150-220
- Dice 4: Damage Resistance
1- 1 def/res(5 damage resistance)
2-3- 2 def/res(10 damage resistance)
4-5- 3 def/res(15 damage resistance)
6- 4 def/res(20 damage resistance)- Dice 1: Grimm
- Hard:
- Dice 1: Grimm
1- Sapper
2- Helmsman
3- Boatswain
4- Deathstalker
5- Nevermore
6- King Taijitu - Dice 2: Quantity (does not apply to King Taijitu)
1-3: 1
4-5: 2
6: 3 - Dice 3: Level and HP
- Deathstalker/Boatswain/Sapper (Medium intelligence/Dust grade)
1- 60-100
2- 75-115
3- 100-130
4- 115-150
5- 130-180
6- 150-220 - King Taijitu/Nevermore/Helmsman (High Intelligence/Dust Grade)
1- 75-115
2- 100-130
3- 115-150
4- 130-180
5- 150-220
6- 180-260
- Dice 4: Damage Resistance
1-2: 3 def/res(15 damage resistance)
3-4: 4 def/res(20 damage resistance)
5: 5 def/res(25 damage resistance)
6: 6 def/res(30 damage resistance)- Dice 1: Grimm
Be sure to have your thread first, and post it in the roll along with the difficulty.
Example post:
Grim roll Medium
[link here]