So, I noticed that the functionality of your starting weapon is required to be very limited.
I asked exactly what this meant in the chat, and I was told basically that if you start with a melee weapon, you'd have to upgrade it to include something like gun part to it.
However, what is the limit on a starting weapon in regards to much more subtle manners of multi-functionality?
My idea is to have a double-headed scythe that has many different ways to change how it's used in battle. One of the more obvious ones to notice in battle is that it can be adjusted to become a Chain-Linked Kama (with the option of not having it linked by the chain as another form), thereby being able to change up my character's fighting style on the fly.
How limited would I be in this regard?
I asked exactly what this meant in the chat, and I was told basically that if you start with a melee weapon, you'd have to upgrade it to include something like gun part to it.
However, what is the limit on a starting weapon in regards to much more subtle manners of multi-functionality?
My idea is to have a double-headed scythe that has many different ways to change how it's used in battle. One of the more obvious ones to notice in battle is that it can be adjusted to become a Chain-Linked Kama (with the option of not having it linked by the chain as another form), thereby being able to change up my character's fighting style on the fly.
How limited would I be in this regard?