All right, here’s what I have in mind.
As aforementioned, the basic idea is Syne’s version of catapulting students in a Grimm infested forest. Now onto the actual legwork:
I will prepare a gridded map of a location (Still to be determined) in which an initiation will take place. I contacted Kiriraya who’ll be the acting teacher and introduce the event in a first thread where everyone would meet up. I’d like to keep that part relatively short as having a lot of characters in one place will inevitably slow things down. Maybe something like:
Kiriraya’s intro, Everyone’s arrival, Kiriraya’s explanation, Everyone’s reaction, Kiriraya’s send off
The characters will then find themselves separated in unknown territory (Position will be determined ramdomly from a set of 12 starting points.). They will each have their own thread in which I will use an NPC account to describe your situation. While trying to reach the exit, they are likely to find each other. I will then create a new thread involving the gathered up characters and so forth until everyone reach the exit or perish in horrible sufferings (or as Pokemon would have you believe: Faint).
As this adventure will involve dangers and Grimm, there are some mechanics I’d like to put in place to make things move along. I’ll use this thread to discuss those mechanics with you and eventually has an OOC thread.
New Rules
Rounds:
Once inside the dungeon (let’s just call it that), each 24h period starting at noon will be considered a round. That does not necessarily mean you will need to post every day, as moving to a new locations could take you several rounds. However, if I want to have any chance to conclude the event, I will have to move things along even if you don’t post when you should. Meaning other characters and creatures will keep moving while you do not. In some cases, you might make several posts before your round is over. Generally if you need to react to something, like a locked door or a curling boarbatusk.
Movement:
The number of grid boxes you can move on the map will be determined by your SPEED stat. Under average = 3, Average = 4, Over average =5. You can either move normally, or run, effectively doubling your speed, but making noise that can be heard by those in vicinity and making you more prone to terrain related dangers. I do not intend to provide an exact map of your surroundings every round, but I will tell you how many rounds will be required to perform a task. Example: I run away from the Beowulf (Why would you do that? o,O He is physically incapable of hurting you!) desperately reaching for the door at the end of the corridor (Shush you! You’re scared of bugs that can’t hurt you either…). I will then tell you this will take 2 rounds, I will post the results at X date.
Dodging:
As I am basically making offensive stats even more valuable by adding another use to the SPEED stat, I would like defensive stats to actually be useful. I would disable free-writing yourself out of hits. Grimm are already weak enough as it is. I would rather have avoidance be determined by one of the automated rolls (Can someone confirm these are automated?) from the website. Basically, even is a success, uneven is a failure. Some situations will grant advantage or disadvantage (ex. higher ground, getting prone or flanked) which means you’ll get two rolls to get a success or failure respectively.
Skills:
I will probably use the same system as dodging to determine if you succeed at certain tasks depending on how skilled a character is at that task (ex. repairing broken machinery).
Word Count:
Although you’re encouraged to keep respecting the word count, I would rather have you post when your round is up, stating your intent with a quick sentence, then have you delayed because you weren’t free that day. Again, I want this adventure to have a conclusion. For the same reason, although I would have loved to make it into some ridiculous multi layered dungeon, I will try and keep it simple. If the event is a success perhaps we can revisit the mechanics in a more ambitious setting.
Death in horrible sufferings:
This can go two ways depending on how dangerous you want this to be. Either we make it death enabled or we can say “Kiriraya has the same mosquito camera system as Ozpin and will get you out if you faint”. You’d think it would be more immersive to have death enabled, but Remnant cannot have access to satellites due to how dust work according to a WOR short so Ozpin’s mosquito camera system has to be a thing… So it’s really up to you.
Morrigan:
Yeah… I’m one of those DM that actually wants to be a player in his own game and makes one of his NPC tag along. I’ll try to handle that as fairly as possible. Good thing Morrigan is terrible at being a huntress if she doesn’t have Dust…
Rewards and Loot:
Well this is technically hunt material, so normal rules for Grimm of a given level should apply. I might make my own variants to spice things up, but I will respect power levels (It’s over 9000! O.O)
The word of God.
This is mind candy. I’m throwing the idea out there and for now I’d say let’s begin on November 29th, however I will not put that much effort into something if it disrupts Syne’s narrative.
Therefor I’ll wait until I get Leena’s approval for the exact nature of the location. I don’t mind delaying or repurposing the event to better suit the storyline.
From the previous posts, I gather you wouldn’t be surprised if it doesn’t work out. That’s good. It’s like going to see a movie, it’s better to go in with low expectations and be pleasantly surprised than the other way around.
That being said, if we get this going, it would be a nice perk if we can get 2 more people interested so we’re a multiple of 4. I’ll live through the shame of having a team with another arbitrary number of people if not.
If you have any questions, suggestions, comments, illuminations and/or hallucinations that are related to this subject in nature or essence, please do speak up.
Last edited by Morrigan Avalon on Wed Nov 30, 2016 4:22 pm; edited 1 time in total